====== BA 390 ====== * [[http://www.gamesindustry.biz/content_page.php?aid=14816|Last week's article]] ====== Week 1 - Intro ====== ====== Week 2 - Marketing Environment ====== * Marketing environment: "Actors and forces outside marketing that affect marketing management's ability to build and maintain successful relationships with target customers." * Micronenvironment: * Marketing environment close to the company. * The company, suppliers, marketing intermediaries, customer markets, competitors, publics. * Macroenvironment: * Larger marketing environment. * Demographic, economic, natural, technological, political, cultural forces. ===== Microenvironment ===== * Success depends upon working with the company, suppliers, marketing intermediaries, customers, competitors, and publics. * These groups make up company's value delivery network. ==== The Company ==== Must take other groups within company into account: * Top mgmt * Finance * R&D * Purchasing * Operations * Accounting These other groups all impact marketing's decisions through their input into product delivery. ==== Suppliers ==== * Supplier problems seriously affect marketing. * Must watch availability. * Supply problems can damage satisfaction in long run. ==== Marketing Intermediaries ==== Intermediaries are firms that help promote, sell, and distribute goods to final buyers. There are four types: - Resellers * Distribution channel firms. * Help find customers and make sales to them. * Large resellers have power to dictate terms and shut products out of markets. - Physical Distribution Firms * Help company stock and move goods. * Determine best ways to ship, store. - Marketing Services * Marketing research, advertising agencies, media firms, marketing consultants. * Help target & promote products to the right markets. - Financial Intermediaries * Banks, credit companies, insurance co., etc. * Help finance transactions or insure against risks. Marketing must partner carefully with marketing intermediaries to ensure top performance. ==== Customers ==== * Study 5 types of customer markets closely. * Consumer markets -- end users. * Business markets -- purchase for further processing or use in production. * Reseller markets -- purchase for resale at profit. * Government markets -- purchase for public services. * International markets -- these markets in other countries. ==== Competitors ==== * Position offerings stronger than competitors' in minds of consumers. * Consider size & position vs. competitors. ==== Publics ==== Public: A group that has an actual or potential interest in or impact on an org's ability to achieve objectives. Seven types of publics: * Financial: * Banks, investment houses, stockholders. * Influence ability to obtain funds. * Media: * Newspapers, magazines, etc. * Carry ads, news, editorial opinion. * Gov't: * Must take gov't developments into consideration. * Product safety, truth in ads, etc. * Citizen-action: * Consumer orgs, enviro-groups, minority groups. * Marketing decisions may be questioned by groups. * Local: * Neighborhood residents, community groups. * Contribute to these orgs. * General public: * Public's image of co. affects buying. * Internal: * Workers, managers, volunteers, board of directors. * When employees feel good about co., feeling spreads externally. ===== Company's Macroenvironment ===== Macroenvironment includes larger forces that create opportunities and pose threats to company. ==== Demographic Environment ==== Demography: "The study of human populations in terms of size, density, location, age, gender, race, occupation, and other statistics. * Growing global population means growing needs to satisfy. * May also mean growing market opportunities. === Changing Age Structure === * Most important demographic trend. * Biggest groups include baby boomers, gen X, gen Y. == Baby Boomers == * Post WWII, 78M people born between 1946-64. * 28% of today's population. * Earn > half of all personal income. * Aging boomers create good market for: * Housing * Remodeling * Financial services * Travel/entertainment * Eating out * Health/fitness * Luxury cars/other luxuries == Generation X == * More cautious economic outlook. * Cynical of easy success promises. * Respond to honesty in advertising. * Will overtake boomers by 2010 as primary market. == Generation Y == * Currently teenagers. * Created large kid/teen markets. * Fluent with computer technology. === Changing American Family === * 32% of households are nonfamily. * Blah blah stupid people. === Geographic Population Shifts === * Telecommuting on the rise. === Better-Educated Population === * Rising number of educated people. * Increasing demand for quality products, books, magazines, travel, personal computers. * Also more white-collar workforce. === Increasing Diversity === * US "salad bowl." ==== Economic Environment ==== Economic environment: Factors that affect consumer buying power and spending patterns. * Substinence economy: Country consumes most of its own agricultural and industrial output. (Few market opportunities.) * Industrial economy: Creates many market opportunities. === Changes in Income === * People are spending more carefully, focused on greater value. * Marketers look for ways to offer greater value -- perfect combination of quality, good service, fair price. * Pay attention to income distribution. * Upper-class consumers: * Spending not affected by economic conditions. * Major market for luxury items. * Middle-class: * Somewhat careful about spending. * Affords luxury sometimes. * Working class: * Sticks close to basics. * Tries hard to save. * Under class: * Welfare. === Changing Consumer Spending Patterns === People's spending patterns shift slightly as income increases. * Decreased food. * Decreased utilities. * Increased entertainment. * Increased insurance. * Increased most things. ==== Natural Environment ==== Natural environment: Natural resources that are needed as inputs by marketers or are affected by marketing activities. Marketers should be aware of several trends: * Shortage of raw materials. * Increased population. * Increased gov't intervention in natural resource management. ==== Technological Environment ==== **Technological environment**: Forces that create new technologies, products, and market opportunities. * New technologies replace older ones. * Companies that do not keep up will find their products replaced. * Gov't agencies investigate and ban unsafe products. ==== Political Environment ==== **Political environment**: Laws, gov't agencies, and pressure groups that influence various orgs and individuals in a society. === Legislation Regulating Business === *